Прокачиваем уровень STEAM

vasa22

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Интересующийся
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vasa22

Интересующийся
Интересующийся
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44
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Возможно многие из вас не знали, что с помощью значков стим мы можем поднять себе уровень, для чего это делается? ну к примеру, если вы скамер, создаете аккаунт или же просто хотите чтобы ваш профиль хорошо выглядел.

Скрипт выполняет 18-28 заданий "Столпа Сообщества"

Входим в через браузер

Открываем страницу со значком " "

Нажимаем (F12)

Копируем и вставляем code в вкладку Console.
код
JavaScript:
'use strict';




(function() {


if (!location.href.match(/^https?:\/\/steamcommunity.com\/(?:id|profiles)\/[^\/]+\/badges\/2/)) {


location.href = '//steamcommunity.com/my/badges/2';


return;


}




if (!g_steamID) {


alert('No logged on!');


return;


}




var k_ExpectedTasksCount = 28;


var g_SteamTasks = $J('.badge_task');




if (g_SteamTasks.length != k_ExpectedTasksCount) {


console.error('Expected tasks ' + k_ExpectedTasksCount + ', but found ' + g_SteamTasks.length);


console.error('Stopped');


return;


}




var g_TasksQueue = [];




var bTaskBroadcast = isTaskAvailable(3);


var bTaskWorkshopRate = isTaskAvailable(11);


var bTaskWorkshopSubscribe = isTaskAvailable(12);


var bTaskWorkshop = bTaskWorkshopRate || bTaskWorkshopSubscribe;


var bTaskCommunityProfileRealName = isTaskAvailable(16);


var bTaskCommunityProfile = bTaskCommunityProfileRealName || isTaskAvailable(15) || isTaskAvailable(17);


var bTaskJoinGroup = isTaskAvailable(18);


var bTaskProfileComment = isTaskAvailable(19);


var bTaskFeedRateUp = isTaskAvailable(20);


var bTaskPostStatus = isTaskAvailable(21);


var bTaskSelectBadge = isTaskAvailable(24);


var bTaskDiscussionsSearch = isTaskAvailable(26);




function isTaskAvailable(task_id) {


var task = g_SteamTasks.eq(task_id);


if (!task.length)


return false;




return task.find('.quest_icon').attr('src').indexOf('_off') != -1;


}




function DoTaskBroadcast(next) {


$J.get('//steamcommunity.com/apps/allcontenthome?appHubSubSection=13').done(function(data) {


// first available broadcast


var match = data.match(/watch\/(\d+)/);


if (!match) {


console.error('[DoTaskBroadcast] Fail! (2)');


return next();


}




$J.get('//steamcommunity.com/broadcast/getbroadcastmpd/?steamid=' + match[1] + '&broadcastid=0&viewertoken=0').done(function(data) {


if (data.success !== 'ready') {


console.error('[DoTaskBroadcast] Fail! (4)');


} else {


console.log('[DoTaskBroadcast] OK!');


}


}).fail(function() {


console.error('[DoTaskBroadcast] Fail! (3)');


}).always(function() {


next();


});


}).fail(function() {


console.error('[DoTaskBroadcast] Fail! (1)');


next();


});


}




function DoTaskWorkshop(next) {


$J.get('//steamcommunity.com/workshop/browse/', {


appid: 440,


browsesort: 'totaluniquesubscribers'


}).done(function(data) {


var matches = data.match(/sharedfile_(\d+)/g);


if (!matches) {


console.error('[DoTaskWorkshop] Fail! (2)');


return next();


}




var file_id = matches[Math.floor(Math.random() * matches.length)].substr(11);


var isDone = false;




if (bTaskWorkshopRate) {


console.log('[DoTaskWorkshop] Upvoting id#' + file_id);


$J.post('//steamcommunity.com/sharedfiles/voteup', {


id: file_id,


sessionid: g_sessionID


}).done(function(data) {


if (data.success == 1) {


console.log('[DoTaskWorkshop] Rate - OK!');


} else {


console.error('[DoTaskWorkshop] Rate - Fail! (4)');


}


}).fail(function() {


console.error('[DoTaskWorkshop] Rate - Fail! (3)');


}).always(function() {


if (!bTaskWorkshopSubscribe || isDone) {


return next();


}


isDone = true;


});


}




if (bTaskWorkshopSubscribe) {


console.log('[DoTaskWorkshop] Subscribing id#' + file_id);


$J.post('//steamcommunity.com/sharedfiles/subscribe', {


id: file_id,


appid: 440,


sessionid: g_sessionID


}).done(function(data) {


if (data.success == 1) {


console.log('[DoTaskWorkshop] Subscribe - OK!');


$J.post('//steamcommunity.com/sharedfiles/unsubscribe', {


id: file_id,


appid: 440,


sessionid: g_sessionID


}).done(function(data) {


if (data.success == 1) {


console.log('[DoTaskWorkshop] Unsubscribed');


}


});


} else {


console.error('[DoTaskWorkshop] Subscribe - Fail! (4)');


}


}).fail(function() {


console.error('[DoTaskWorkshop] Subscribe - Fail! (3)');


}).always(function() {


if (!bTaskWorkshopRate || isDone) {


return next();


}


isDone = true;


});


}


}).fail(function() {


console.error('[DoTaskWorkshop] Fail! (1)');


next();


});


}


// D'OH! I hate simulators (????)


function DoTaskCommunityProfile(next) {


$J.get('//steamcommunity.com/profiles/' + g_steamID + '/edit').done(function(data) {


var form = $J(data).find('form').eq(0);




if (bTaskCommunityProfileRealName) {


form.find('#real_name').val(form.find('#personaName').val())


}




$J.post('//steamcommunity.com/profiles/' + g_steamID + '/edit', form.serialize()).done(function(data) {


console.log('[DoTaskCommunityProfile] OK!');


}).fail(function() {


console.error('[DoTaskCommunityProfile] Fail! (2)');


}).always(function() {


next();


});


}).fail(function() {


console.error('[DoTaskCommunityProfile] Fail! (1)');


next();


});


}




function DoTaskJoinGroup(next) {


$J.post('//steamcommunity.com/groups/tradingcards', {


action: 'join',


sessionID: g_sessionID


}).done(function() {


console.log('[DoTaskJoinGroup] OK!');


}).fail(function() {


console.error('[DoTaskJoinGroup] Fail!');


}).always(function() {


next();


});


}


function DoTaskProfileComment(next) {


$J.post('//steamcommunity.com/comment/Profile/post/76561198804907225/-1/', {


comment: ':steammocking:',


count: 6,


sessionid: g_sessionID


}).done(function(data) {


if (data.success) {


console.log('[DoTaskProfileComment] OK!');


} else {


console.error('[DoTaskProfileComment] Fail! (2)');


}


}).fail(function() {


console.error('[DoTaskProfileComment] Fail! (1)');


}).always(function() {


next();


});


}




function DoTaskFeedRateUp(next) {


$J.post('//steamcommunity.com/actions/LogFriendActivityUpvote', {


sessionID: g_sessionID


}).done(function() {


console.log('[DoTaskFeedRateUp] OK!');


}).fail(function() {


console.error('[DoTaskFeedRateUp] Fail!');


}).always(function() {


next();


});


}




function DoTaskPostStatus(next) {


$J.post('//steamcommunity.com/profiles/' + g_steamID + '/ajaxpostuserstatus/', {


sessionid: g_sessionID,


status_text: 'Hello World!',


appid: 0


}).done(function(data) {


if (data.success && data.blotter_html) {


console.log('[DoTaskPostStatus] OK!');


var postid = data.blotter_html.match(/userstatus_(\d+)_/)[1];


$J.post('//steamcommunity.com/profiles/' + g_steamID + '/ajaxdeleteuserstatus/', {


sessionid: g_sessionID,


postid: postid


}).done(function(data) {


if (data.success) {


console.log('[DoTaskPostStatus] Post removed');


}


});


} else {


console.error('[DoTaskPostStatus] Fail! (2)');


}


}).fail(function() {


console.error('[DoTaskPostStatus] Fail! (1)');


}).always(function() {


next();


});


}




function DoTaskSelectBadge(next) {


$J.post('//steamcommunity.com/profiles/' + g_steamID + '/badges/2', {


action: 'setfavoritebadge',


sessionid: g_sessionID,


badgeid: 2 // Community Badge


}).done(function(data) {


if (data.indexOf('class="profile_fatalerror"') != -1) {


console.error('[DoTaskSelectBadge] Fail! (2)');


} else {


console.log('[DoTaskSelectBadge] OK!');


}


}).fail(function() {


console.error('[DoTaskSelectBadge] Fail! (1)');


}).always(function() {


next();


});


}




function DoTaskDiscussionsSearch(next) {


$J.ajax({


// Really where? :(


url: '//steamcommunity.com/discussions/forum/search/?gidforum=882958665520871138&q=%57%68%65%72%65%20%69%73%20%48%61%6C%66%2D%4C%69%66%65%20%33%3F',


type: 'HEAD'


}).done(function() {


console.log('[DoTaskDiscussionsSearch] OK!');


}).fail(function() {


console.error('[DoTaskDiscussionsSearch] Fail!');


}).always(function() {


next();


});


}




function DoNextTask() {


var Task = g_TasksQueue.shift();


if (Task) {


Task(DoNextTask);


} else {


console.log('Done! Refresh the page and see what happened')


}


};






if (bTaskBroadcast) {


g_TasksQueue.push(DoTaskBroadcast);


console.log('Added task `Broadcast`');


}


if (bTaskWorkshop) {


g_TasksQueue.push(DoTaskWorkshop);


console.log('Added task `Workshop`');


}


if (bTaskCommunityProfile) {


g_TasksQueue.push(DoTaskCommunityProfile);


console.log('Added task `CommunityProfile`');


}


if (bTaskJoinGroup) {


g_TasksQueue.push(DoTaskJoinGroup);


console.log('Added task `JoinGroup`');


}


if (bTaskProfileComment) {


g_TasksQueue.push(DoTaskProfileComment);


console.log('Added task `ProfileComment`');


}


if (bTaskFeedRateUp) {


g_TasksQueue.push(DoTaskFeedRateUp);


console.log('Added task `FeedRateUp`');


}


if (bTaskPostStatus) {


g_TasksQueue.push(DoTaskPostStatus);


console.log('Added task `PostStatus`');


}


if (bTaskDiscussionsSearch) {


g_TasksQueue.push(DoTaskDiscussionsSearch);


console.log('Added task `DiscussionsSearch`');


}


if (bTaskSelectBadge) {


g_TasksQueue.push(DoTaskSelectBadge);


console.log('Added task `SelectBadge`');


}




if (!g_TasksQueue.length) {


console.log('Nothing to do. Great job! :)');


return;


}




DoNextTask();


})();
 
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